If a scenario you play allows the players to start with units (see "Unit Setup Points" on page 11, a version of the Retinue Screen appears before the game begins. "Command" in the "Battlecry II Appendix.chm" documentation included on the Warlords Battlecry II CD. The number of units you are able to have in your retinue depends on the command skill of your hero. Your retinue consists of Generals, Allies, and high-level units that can be carried over to another scenario. The size of the command radius depends on the hero's command skill. The actual size of the ring can be viewed on the screen by pressing the R key. Some spell effects are limited to the hero's command radius, so attacking spells only cause harm to enemy units within this radius. Command RadiusĪ command radius is an area of effect around heroes, which gives bonuses to friendly units. The special abilities available depend upon the hero's race and speciality, and are listed on the Warlords Battlecry II foldout card.Īny ability points that are not spent carry over, and may be spent the next time the hero gains a level. They can choose to spend their ability points either on special abilities, statistics, skills, or spells. When heroes reach level 4, they begin to gain ability points. These are detailed in the following table:Īlchemist, Archmage, Icemage, Illusionist, Necromancer, Pyromancer, Summonerĭruid, Healer, Paladin, Runemaster, Shaman When they reach level 3, they can choose one of twenty different specialities. When heroes reach level 2, they can choose one of four professions. For details on the number of experience points needed, and ability points awarded, see "Hero & Unit Levels" in the "Battlecry II Appendix.chm" documentation included on the Warlords Battlecry II CD and foldout card. Heroes do not get medals like other units, but are awarded ability points when they gain levels. Heroes are also awarded more experience points if they survive the battle, play on larger map sizes, play with hidden map on, battle many enemies or tougher opponents. Heroes do not have to win the scenario to be awarded experience points, but the number of points is higher if they do claim victory. Heroes are awarded experience points at the end of every scenario, be it campaign, skirmish, or multiplayer, which allow them to gain levels. For more information on the spheres of magic, see "Spells" on page 36. To see a hero's casting skills from within the game, right-click three times on the hero picture in the bottom Control Panel. If a hero is a spellcaster (generally only a Wizard or Priest) they have a casting skill in one or more of the eleven spheres of magic.
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